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--Attributes Growth Rate of Champion Class
Mxhp_con_rad1[JOB_TYPE_JUJS], Mxhp_con_rad2[JOB_TYPE_JUJS], Mxhp_lv_rad[JOB_TYPE_JUJS] = 6, 7, 40 --最大hp的属性影响系数:体质系数、等级系数、基本数
Mxsp_sta_rad1[JOB_TYPE_JUJS], Mxsp_sta_rad2[JOB_TYPE_JUJS], Mxsp_lv_rad[JOB_TYPE_JUJS] = 1, 0, 3 --最大sp的属性影响系数:精力系数、体质系数、等级系数
Mnatk_str_rad1[JOB_TYPE_JUJS], Mnatk_str_rad2[JOB_TYPE_JUJS], Mnatk_dex_rad1[JOB_TYPE_JUJS], Mnatk_dex_rad2[JOB_TYPE_JUJS] = 1, 0.4, 0, 0 --最小攻击力的属性影响系数:力量系数
Mxatk_str_rad1[JOB_TYPE_JUJS], Mxatk_str_rad2[JOB_TYPE_JUJS], Mxatk_dex_rad1[JOB_TYPE_JUJS], Mxatk_dex_rad2[JOB_TYPE_JUJS] = 1, 0.4, 0, 0 --最大攻击的属性影响系数:力量系数
Def_con_rad1[JOB_TYPE_JUJS], Def_con_rad2[JOB_TYPE_JUJS] = 0.2, 0.6 --防御的属性影响系数:专注系数
Hit_dex_rad1[JOB_TYPE_JUJS], Hit_dex_rad2[JOB_TYPE_JUJS] = 0.7, 0.4 --命中的属性影响系数:专注系数、等级系数、最小命中率
Flee_agi_rad1[JOB_TYPE_JUJS], Flee_agi_rad2[JOB_TYPE_JUJS] = 0.4, 0 --闪避的属性影响系数:敏捷系数、等级系数、最小闪避率
Mf_luk_rad[JOB_TYPE_JUJS] = 0.39 --暴料率的属性影响系数:幸运系数
Crt_luk_rad[JOB_TYPE_JUJS] = 0.31 --暴击的属性影响系数:幸运系数、最小暴击率、最大暴击率
Hrec_bsmxhp_rad[JOB_TYPE_JUJS], Hrec_con_rad[JOB_TYPE_JUJS] = 1/180, 1/8 --hp回复的属性影响系数:最大hp系数、等级系数、hp最小回复速度
Srec_bsmxsp_rad[JOB_TYPE_JUJS], Srec_sta_rad[JOB_TYPE_JUJS] = 1/100, 1/12 --sp回复的属性影响系数:最大sp系数、等级系数、sp最小回复速度
Aspd_agi_rad[JOB_TYPE_JUJS] = 0.95 --攻击频率的属性影响系数:基础攻击、敏捷系数、最小攻击频率
Str_updata[JOB_TYPE_JUJS] = 0.3
Dex_updata[JOB_TYPE_JUJS] = 0.1
Con_updata[JOB_TYPE_JUJS] = 0.5
Agi_updata[JOB_TYPE_JUJS] = 0.1
Sta_updata[JOB_TYPE_JUJS] = 0.1
Luk_updata[JOB_TYPE_JUJS] = 0.1
--Attributes Growth Rate of Crusader Class
Mxhp_con_rad1[JOB_TYPE_SHUANGJS], Mxhp_con_rad2[JOB_TYPE_SHUANGJS], Mxhp_lv_rad[JOB_TYPE_SHUANGJS] = 3.5, 3.5, 30 --最大hp的属性影响系数:体质系数、等级系数、基本数
Mxsp_sta_rad1[JOB_TYPE_SHUANGJS], Mxsp_sta_rad2[JOB_TYPE_SHUANGJS], Mxsp_lv_rad[JOB_TYPE_SHUANGJS] = 1, 0, 3 --最大sp的属性影响系数:精力系数、体质系数、等级系数
Mnatk_str_rad1[JOB_TYPE_SHUANGJS], Mnatk_str_rad2[JOB_TYPE_SHUANGJS], Mnatk_dex_rad1[JOB_TYPE_SHUANGJS], Mnatk_dex_rad2[JOB_TYPE_SHUANGJS] = 1.5, 0.45, 0, 0 --最小攻击力的属性影响系数:力量系数
Mxatk_str_rad1[JOB_TYPE_SHUANGJS], Mxatk_str_rad2[JOB_TYPE_SHUANGJS], Mxatk_dex_rad1[JOB_TYPE_SHUANGJS], Mxatk_dex_rad2[JOB_TYPE_SHUANGJS] = 1.5, 0.45, 0, 0 --最大攻击的属性影响系数:力量系数
Def_con_rad1[JOB_TYPE_SHUANGJS], Def_con_rad2[JOB_TYPE_SHUANGJS] = 0.2, 0.2 --防御的属性影响系数:专注系数
Hit_dex_rad1[JOB_TYPE_SHUANGJS], Hit_dex_rad2[JOB_TYPE_SHUANGJS] = 0.5, 0 --命中的属性影响系数:专注系数、等级系数、最小命中率
Flee_agi_rad1[JOB_TYPE_SHUANGJS], Flee_agi_rad2[JOB_TYPE_SHUANGJS] = 0.75, 0 --闪避的属性影响系数:敏捷系数、等级系数、最小闪避率
Mf_luk_rad[JOB_TYPE_SHUANGJS] = 0.39 --暴料率的属性影响系数:幸运系数
Crt_luk_rad[JOB_TYPE_SHUANGJS] = 0.31 --暴击的属性影响系数:幸运系数、最小暴击率、最大暴击率
Hrec_bsmxhp_rad[JOB_TYPE_SHUANGJS], Hrec_con_rad[JOB_TYPE_SHUANGJS] = 1/180, 1/8 --hp回复的属性影响系数:最大hp系数、等级系数、hp最小回复速度
Srec_bsmxsp_rad[JOB_TYPE_SHUANGJS], Srec_sta_rad[JOB_TYPE_SHUANGJS] = 1/100, 1/12 --sp回复的属性影响系数:最大sp系数、等级系数、sp最小回复速度
Aspd_agi_rad[JOB_TYPE_SHUANGJS] = 1.25 --攻击频率的属性影响系数:基础攻击、敏捷系数、最小攻击频率
Str_updata[JOB_TYPE_SHUANGJS] = 0.3
Dex_updata[JOB_TYPE_SHUANGJS] = 0.1
Con_updata[JOB_TYPE_SHUANGJS] = 0.5
Agi_updata[JOB_TYPE_SHUANGJS] = 0.1
Sta_updata[JOB_TYPE_SHUANGJS] = 0.1
Luk_updata[JOB_TYPE_SHUANGJS] = 0.1
--Attributes Growth Rate of Sharpshooter Class
Mxhp_con_rad1[JOB_TYPE_JUJISHOU], Mxhp_con_rad2[JOB_TYPE_JUJISHOU], Mxhp_lv_rad[JOB_TYPE_JUJISHOU] = 5.5, 5.5, 30 --最大hp的属性影响系数:体质系数、等级系数、基本数
Mxsp_sta_rad1[JOB_TYPE_JUJISHOU], Mxsp_sta_rad2[JOB_TYPE_JUJISHOU], Mxsp_lv_rad[JOB_TYPE_JUJISHOU] = 1,0, 3 --最大sp的属性影响系数:精力系数、体质系数、等级系数
Mnatk_str_rad1[JOB_TYPE_JUJISHOU], Mnatk_str_rad2[JOB_TYPE_JUJISHOU], Mnatk_dex_rad1[JOB_TYPE_JUJISHOU], Mnatk_dex_rad2[JOB_TYPE_JUJISHOU] = 0,0,2, 0.5 --最小攻击力的属性影响系数:力量系数
Mxatk_str_rad1[JOB_TYPE_JUJISHOU], Mxatk_str_rad2[JOB_TYPE_JUJISHOU], Mxatk_dex_rad1[JOB_TYPE_JUJISHOU], Mxatk_dex_rad2[JOB_TYPE_JUJISHOU] = 0,0,2, 0.5 --最大攻击的属性影响系数:力量系数
Def_con_rad1[JOB_TYPE_JUJISHOU], Def_con_rad2[JOB_TYPE_JUJISHOU] = 0.2, 0.2 --防御的属性影响系数:专注系数
Hit_dex_rad1[JOB_TYPE_JUJISHOU], Hit_dex_rad2[JOB_TYPE_JUJISHOU] = 0.6, 0 --命中的属性影响系数:专注系数、等级系数、最小命中率
Flee_agi_rad1[JOB_TYPE_JUJISHOU], Flee_agi_rad2[JOB_TYPE_JUJISHOU] = 0.85, 0 --闪避的属性影响系数:敏捷系数、等级系数、最小闪避率
Mf_luk_rad[JOB_TYPE_JUJISHOU] = 0.39 --暴料率的属性影响系数:幸运系数
Crt_luk_rad[JOB_TYPE_JUJISHOU] = 0.31 --暴击的属性影响系数:幸运系数、最小暴击率、最大暴击率
Hrec_bsmxhp_rad[JOB_TYPE_JUJISHOU], Hrec_con_rad[JOB_TYPE_JUJISHOU] = 1/180, 1/8 --hp回复的属性影响系数:最大hp系数、等级系数、hp最小回复速度
Srec_bsmxsp_rad[JOB_TYPE_JUJISHOU], Srec_sta_rad[JOB_TYPE_JUJISHOU] = 1/100, 1/12 --sp回复的属性影响系数:最大sp系数、等级系数、sp最小回复速度
Aspd_agi_rad[JOB_TYPE_JUJISHOU] = 1.2 --攻击频率的属性影响系数:基础攻击、敏捷系数、最小攻击频率
Str_updata[JOB_TYPE_JUJISHOU] = 0.3
Dex_updata[JOB_TYPE_JUJISHOU] = 0.1
Con_updata[JOB_TYPE_JUJISHOU] = 0.5
Agi_updata[JOB_TYPE_JUJISHOU] = 0.1
Sta_updata[JOB_TYPE_JUJISHOU] = 0.1
Luk_updata[JOB_TYPE_JUJISHOU] = 0.1
--Attributes Growth Rate of Cleric Class
Mxhp_con_rad1[JOB_TYPE_SHENGZHIZHE], Mxhp_con_rad2[JOB_TYPE_SHENGZHIZHE], Mxhp_lv_rad[JOB_TYPE_SHENGZHIZHE] = 3.5, 3.5, 30 --最大hp的属性影响系数:体质系数、等级系数、基本数
Mxsp_sta_rad1[JOB_TYPE_SHENGZHIZHE], Mxsp_sta_rad2[JOB_TYPE_SHENGZHIZHE], Mxsp_lv_rad[JOB_TYPE_SHENGZHIZHE] = 3, 1.5, 5 --最大sp的属性影响系数:精力系数、体质系数、等级系数
Mnatk_str_rad1[JOB_TYPE_SHENGZHIZHE], Mnatk_str_rad2[JOB_TYPE_SHENGZHIZHE], Mnatk_dex_rad1[JOB_TYPE_SHENGZHIZHE], Mnatk_dex_rad2[JOB_TYPE_SHENGZHIZHE] = 1.5, 0.4, 0, 0 --最小攻击力的属性影响系数:力量系数
Mxatk_str_rad1[JOB_TYPE_SHENGZHIZHE], Mxatk_str_rad2[JOB_TYPE_SHENGZHIZHE], Mxatk_dex_rad1[JOB_TYPE_SHENGZHIZHE], Mxatk_dex_rad2[JOB_TYPE_SHENGZHIZHE] = 1.5, 0.4, 0, 0 --最大攻击的属性影响系数:力量系数
Def_con_rad1[JOB_TYPE_SHENGZHIZHE], Def_con_rad2[JOB_TYPE_SHENGZHIZHE] = 0.15, 0.15 --防御的属性影响系数:专注系数
Hit_dex_rad1[JOB_TYPE_SHENGZHIZHE], Hit_dex_rad2[JOB_TYPE_SHENGZHIZHE] = 0.6, 0 --命中的属性影响系数:专注系数、等级系数、最小命中率
Flee_agi_rad1[JOB_TYPE_SHENGZHIZHE], Flee_agi_rad2[JOB_TYPE_SHENGZHIZHE] = 0.85, 0 --闪避的属性影响系数:敏捷系数、等级系数、最小闪避率
Mf_luk_rad[JOB_TYPE_SHENGZHIZHE] = 0.39 --暴料率的属性影响系数:幸运系数
Crt_luk_rad[JOB_TYPE_SHENGZHIZHE] = 0.31 --暴击的属性影响系数:幸运系数、最小暴击率、最大暴击率
Hrec_bsmxhp_rad[JOB_TYPE_SHENGZHIZHE], Hrec_con_rad[JOB_TYPE_SHENGZHIZHE] = 1/180, 1/8 --hp回复的属性影响系数:最大hp系数、等级系数、hp最小回复速度
Srec_bsmxsp_rad[JOB_TYPE_SHENGZHIZHE], Srec_sta_rad[JOB_TYPE_SHENGZHIZHE] = 1/100, 1/12 --sp回复的属性影响系数:最大sp系数、等级系数、sp最小回复速度
Aspd_agi_rad[JOB_TYPE_SHENGZHIZHE] = 1.1 --攻击频率的属性影响系数:基础攻击、敏捷系数、最小攻击频率
Str_updata[JOB_TYPE_SHENGZHIZHE] = 0.3
Dex_updata[JOB_TYPE_SHENGZHIZHE] = 0.1
Con_updata[JOB_TYPE_SHENGZHIZHE] = 0.5
Agi_updata[JOB_TYPE_SHENGZHIZHE] = 0.1
Sta_updata[JOB_TYPE_SHENGZHIZHE] = 0.1
Luk_updata[JOB_TYPE_SHENGZHIZHE] = 0.1
--Attributes Growth Rate of Seal Master Class
Mxhp_con_rad1[JOB_TYPE_FENGYINSHI], Mxhp_con_rad2[JOB_TYPE_FENGYINSHI], Mxhp_lv_rad[JOB_TYPE_FENGYINSHI] = 5.5, 5.5, 30 --最大hp的属性影响系数:体质系数、等级系数、基本数
Mxsp_sta_rad1[JOB_TYPE_FENGYINSHI], Mxsp_sta_rad2[JOB_TYPE_FENGYINSHI], Mxsp_lv_rad[JOB_TYPE_FENGYINSHI] = 3, 1.5, 5 --最大sp的属性影响系数:精力系数、体质系数、等级系数
Mnatk_str_rad1[JOB_TYPE_FENGYINSHI], Mnatk_str_rad2[JOB_TYPE_FENGYINSHI], Mnatk_dex_rad1[JOB_TYPE_FENGYINSHI], Mnatk_dex_rad2[JOB_TYPE_FENGYINSHI] = 1.5, 0.4, 0, 0 --最小攻击力的属性影响系数:力量系数
Mxatk_str_rad1[JOB_TYPE_FENGYINSHI], Mxatk_str_rad2[JOB_TYPE_FENGYINSHI], Mxatk_dex_rad1[JOB_TYPE_FENGYINSHI], Mxatk_dex_rad2[JOB_TYPE_FENGYINSHI] = 1.5, 0.4, 0, 0 --最大攻击的属性影响系数:力量系数
Def_con_rad1[JOB_TYPE_FENGYINSHI], Def_con_rad2[JOB_TYPE_FENGYINSHI] = 0.2, 0.3 --防御的属性影响系数:专注系数
Hit_dex_rad1[JOB_TYPE_FENGYINSHI], Hit_dex_rad2[JOB_TYPE_FENGYINSHI] = 0.6, 0 --命中的属性影响系数:专注系数、等级系数、最小命中率
Flee_agi_rad1[JOB_TYPE_FENGYINSHI], Flee_agi_rad2[JOB_TYPE_FENGYINSHI] = 0.75, 0 --闪避的属性影响系数:敏捷系数、等级系数、最小闪避率
Mf_luk_rad[JOB_TYPE_FENGYINSHI] = 0.39 --暴料率的属性影响系数:幸运系数
Crt_luk_rad[JOB_TYPE_FENGYINSHI] = 0.31 --暴击的属性影响系数:幸运系数、最小暴击率、最大暴击率
Hrec_bsmxhp_rad[JOB_TYPE_FENGYINSHI], Hrec_con_rad[JOB_TYPE_FENGYINSHI] = 1/180, 1/8 --hp回复的属性影响系数:最大hp系数、等级系数、hp最小回复速度
Srec_bsmxsp_rad[JOB_TYPE_FENGYINSHI], Srec_sta_rad[JOB_TYPE_FENGYINSHI] = 1/100, 1/12 --sp回复的属性影响系数:最大sp系数、等级系数、sp最小回复速度
Aspd_agi_rad[JOB_TYPE_FENGYINSHI] = 1.1 --攻击频率的属性影响系数:基础攻击、敏捷系数、最小攻击频率
Str_updata[JOB_TYPE_FENGYINSHI] = 0.3
Dex_updata[JOB_TYPE_FENGYINSHI] = 0.1
Con_updata[JOB_TYPE_FENGYINSHI] = 0.5
Agi_updata[JOB_TYPE_FENGYINSHI] = 0.1
Sta_updata[JOB_TYPE_FENGYINSHI] = 0.1
Luk_updata[JOB_TYPE_FENGYINSHI] = 0.1
--Attributes Growth Rate of Voyager Class
Mxhp_con_rad1[JOB_TYPE_HANGHAISHI], Mxhp_con_rad2[JOB_TYPE_HANGHAISHI], Mxhp_lv_rad[JOB_TYPE_HANGHAISHI] = 6, 6, 35 --最大hp的属性影响系数:体质系数、等级系数、基本数
Mxsp_sta_rad1[JOB_TYPE_HANGHAISHI], Mxsp_sta_rad2[JOB_TYPE_HANGHAISHI], Mxsp_lv_rad[JOB_TYPE_HANGHAISHI] = 3, 1.5, 5 --最大sp的属性影响系数:精力系数、体质系数、等级系数
Mnatk_str_rad1[JOB_TYPE_HANGHAISHI], Mnatk_str_rad2[JOB_TYPE_HANGHAISHI], Mnatk_dex_rad1[JOB_TYPE_HANGHAISHI], Mnatk_dex_rad2[JOB_TYPE_HANGHAISHI] = 1.5, 0.4, 0, 0 --最小攻击力的属性影响系数:力量系数
Mxatk_str_rad1[JOB_TYPE_HANGHAISHI], Mxatk_str_rad2[JOB_TYPE_HANGHAISHI], Mxatk_dex_rad1[JOB_TYPE_HANGHAISHI], Mxatk_dex_rad2[JOB_TYPE_HANGHAISHI] = 1.5, 0.4, 0, 0 --最大攻击的属性影响系数:力量系数
Def_con_rad1[JOB_TYPE_HANGHAISHI], Def_con_rad2[JOB_TYPE_HANGHAISHI] = 0.2, 0.4 --防御的属性影响系数:专注系数
Hit_dex_rad1[JOB_TYPE_HANGHAISHI], Hit_dex_rad2[JOB_TYPE_HANGHAISHI] = 0.6, 0 --命中的属性影响系数:专注系数、等级系数、最小命中率
Flee_agi_rad1[JOB_TYPE_HANGHAISHI], Flee_agi_rad2[JOB_TYPE_HANGHAISHI] = 0.7, 0 --闪避的属性影响系数:敏捷系数、等级系数、最小闪避率
Mf_luk_rad[JOB_TYPE_HANGHAISHI] = 0.39 --暴料率的属性影响系数:幸运系数
Crt_luk_rad[JOB_TYPE_HANGHAISHI] = 0.31 --暴击的属性影响系数:幸运系数、最小暴击率、最大暴击率
Hrec_bsmxhp_rad[JOB_TYPE_HANGHAISHI], Hrec_con_rad[JOB_TYPE_HANGHAISHI] = 1/180, 1/8 --hp回复的属性影响系数:最大hp系数、等级系数、hp最小回复速度
Srec_bsmxsp_rad[JOB_TYPE_HANGHAISHI], Srec_sta_rad[JOB_TYPE_HANGHAISHI] = 1/100, 1/12 --sp回复的属性影响系数:最大sp系数、等级系数、sp最小回复速度
Aspd_agi_rad[JOB_TYPE_HANGHAISHI] = 1.1 --攻击频率的属性影响系数:基础攻击、敏捷系数、最小攻击频率
Str_updata[JOB_TYPE_HANGHAISHI] = 0.3
Dex_updata[JOB_TYPE_HANGHAISHI] = 0.1
Con_updata[JOB_TYPE_HANGHAISHI] = 0.5
Agi_updata[JOB_TYPE_HANGHAISHI] = 0.1
Sta_updata[JOB_TYPE_HANGHAISHI] = 0.1
Luk_updata[JOB_TYPE_HANGHAISHI] = 0.1
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Money NPC:
function Instant_Money ()
Talk( 1, "Hello! I am the Money Generator on this Server!")
Text( 1, "Instant Money" , JumpPage, 2)
Talk(2, "Process running... Ready to give away mass of Money.. !")
InitTrigger()
TriggerCondition( 1, LvCheck, ">", 2 )
TriggerAction( 1, AddMoney, 10000000)
TriggerFailure( 1, JumpPage, 3 )
Text(2,"Instant Money ", MultiTrigger, GetMultiTrigger(), 1)
Talk(3, "You don't have the recquired Level you must be lv100 to use the Instant Money" )
end
NPC
166 Instant Money - Atlantis 1 260 0 222700,279300 222700,279300 360 Argent City 1 0 Instant_Money 0
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